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Taking in combat is simple, as is blocking any attacks when you need to. You can fire arrows from afar and even hide for a while for a sneak attack, as you take on a whole range of humans, elves, boars, goblins, rabid bears, and the entire gamut of the fantasy world. Yet that combat can be inconsistent – sometimes you will walk into an area, swing a sword and your foe will be put down. Other times they are tougher than steel and will spot you from a mile away. The main problem is there is little indication of how tough an enemy is going to be, so you will spend a lot of time grinding away to get that XP up, before buying new equipment, hoping for the best and making progress with some of the main story. It’s not helped that the control system is confusing as well – with odd button configurations that mean everything is awkward to navigate. Visually, Ravensword: Shadowlands looks like an early Xbox 360 game with flat textures, lumpy architectural design, and Oblivion-type characters. I think it would have been impressive on a phone in 2013, but it doesn’t hold up today I’m afraid. There are a few bugs as well – creatures behave weirdly and things suddenly fly into the air when attacked.
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Thankfully the audio is a little better with an okay soundtrack that delivers a continuous epic score, whilst there is some good voice-over to be had. If you are after a game that is capable of delivering a decent chunk of an RPG for a very cheap price, Ravensword is it. If you like a game that will happily remind you of some bygone times, then it is probably worth a shot. But you should be prepared to grow tired and frustrated as progression is made. It’s a game in which you need to farm experience points to make any decent progress, and there’s nothing in the story or experience that is exciting enough to carry you through to the end. #RAVENSWORD SHADOWLANDS SKILL FOR ANDROID#.